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Many Plates, Much Spinning

I feel like I'm not accomplishing much these days, but when I write it all down, it looks like the problem might be that I'm trying to accomplish too much. Let's see:

City of Crystal: I'm over halfway through the second draft. It looks like the book is going to be bigger than Stone of Names by a couple of thousand words, which is good, since it implies that I'm figuring out how to write novel-length novels. There will certainly be a third draft, and I'm no longer confident that I'll be absolutely done by the end of the year, but I'll be close.

Galaxy Knights: I have a fully playable document ready for this, which is great, except that I've set it aside temporarily for...

Fate Playtesting: I'm involved in a playtest for some cool new Fate stuff, and I want to give it my full attention so that it's a good test. That means I'm focused on reading and understanding the new rules and preparing an adventure that's going to give the rules a so…
Recent posts

I Survived Origins 2017

We've returned from Origins, after a few days full of fun games and cool people. I wish I could have done more and seen more, but I'm pretty sure I overextended myself. The stress of noise, crowds, and unfamiliar streets starts to wear on me after a couple of days, and by the end of Saturday we were both ready to have our quiet house back.

I had the chance to run Blades in the Dark at Games on Demand for a great group of players. My almost-last-minute decision to get in one more pre-convention test session turned out to be the right decision, as it gave me the material I needed for an adaptable single-session adventure. It's a cool game with an evocative setting, presented in a gorgeous book, and in the ideal world where I had time enough to play every game I liked, I'd start up a Blades in the Dark campaign right away.

Seeing all the games on display at Games on Demand was inspiring. When I see so many developers who have found ways to bring their visions and worlds t…

So Many Books, So Little Time

I've started the second draft of City of Crystal, and I'm finding that I'm rewriting more of it than I expected. My concept of the plot and the characters has evolved so much that a fair amount of the original text isn't appropriate. Plus, some of it is atrocious, so out it goes. With luck, the second draft will be done in a few months, and I'll have something that actually resembles the book I've been trying to write.

In the meantime, I'm still preparing to run Blades in the Dark and Noirlandia at Origins, and someday I really have to go to a con to run something I'm fluent with.

Also, I made full use of Michigan's interlibrary loan system to get some research material for an RPG project. That's the bottom three books in this stack:
The top book was something I checked out on impulse, and it turned out to be an excellent choice. Bookburners is a supernatural action serial, written by several authors sharing the same setting and characters. This…

The Ninth Eye - A 7th Sea Adventure

A dead sailor found adrift in the Widow's Sea is all that remains of an expedition sent to recover a powerful artifact left behind by the enigmatic Syrne. Now a band of courageous Heroes must voyage to a mysterious island, uncover the fate of the lost expedition, and claim the artifact before it falls into malevolent hands.
The Ninth Eye is an adventure for the second edition of the 7th Sea roleplaying game, and is available now from DriveThruRPG.

Grinding for Credits

The first draft of City of Crystal is finished! I'm letting it cool off a bit, and I'll start the second draft sometime mid-May. In the meantime, I'm finishing writing my 7th Sea adventure, prepping for Origins, and prototyping a board game (because all the cool kids are building their own board games these days).

I also dipped my toe briefly into X3: Terran Conflict. I want to like this game. It's about flying around in your own little spaceship, exploring the galaxy, trading commodities, evading pirates, and completing missions. I want it to be a mostly non-violent game about lazy starship voyages and building my own interstellar trade empire.

Except that the game puts all sorts of obstacles between the player and the fun. Finding profitable trade routes is a matter of time-consuming trial and error. You have to fly around from station to station and sector to sector, trying to find who's selling and who's buying. And then you have to find someone who's s…

Preparing for Origins

If all goes well, I'll be at Origins again this year. I've signed up to run Noirlandia and Blades in the Dark as part of Games on Demand, and I'm trying to learn both games between now and then. I seem to have a habit of going to cons and running games I have very little experience with. I blame the fact that there are cool new indie games popping up all the time, and I'm always keen to try something new.

In other news, I've hit the 50,000 word mark on my first draft of City of Crystal. It's a misleading number because I already know several thousand of those words are destined for the delete key. I wrote myself into a corner and had to back up and try a new path. It's possible that I'll finish the first draft by the end of April, at which point I'll go back to the beginning and work through a long list of revisions I'm building up.

I'm also trying to get a short 7th Sea adventure written up so I can publish it through the Explorers' So…

March Status Report

I'm making steady progress on the first draft of my next novel, and I'll reach 30,000 words this weekend. I also have a small gaming project that's nearly ready for testing. It's a small thing, and I don't expect to rock the RPG industry with it, but I need to see what it's like to take a project from start to finish on my own.

I'm hoping to run something at Games on Demand at Origins this year, but I still haven't decided what. I've had great success running Epyllion at cons because it's easy to teach and a breeze to play. I could also bring out my 7th Sea adventure, since that seemed to work well at U-Con. Then again, there's a bunch of Fate stuff I might like to play, and I still haven't had the chance to get Noirlandia to the table. Decisions, decisions.

Apart from that, So the Story Goes is moving into the layout phase soon, and it'll be a thrill to see that come together.

More news as it develops...