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I'm A Monster: Monstrous Conditions

I've been digging further into my old copy of the Nightlife RPG, and I've been thinking about how I would implement Nightlife's Humanity system in Fate.

In Nightlife, your character has a Humanity rating, which ranges from 0 to 100. It goes down when you perform violent or monstrous acts, and it goes up when you perform altruistic acts or try to retain your connection to the mundane human world. A low Humanity makes you more feral and irrational, and can alter your appearance and the effects of your powers.

A straight stress track would be the obvious way to move this to Fate. You could give PCs a ten-box track, and either mark or erase boxes depending on their actions. You could tie the amplitude of some stunts to the state of the PC's stress track, and you could invoke or compel it as an aspect at the extreme levels.

A more interesting solution might be to give PCs a special set of conditions to represent their declining Humanity. Like these:
Nervous (-1)Gloomy (-1)Sh…
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I'm A Monster: Vulnerability Aspects

Hey, who else has a copy of Nightlife?

This is a little urban fantasy "you are the monster" RPG published by Stellar Games in 1990. It preceded Vampire: The Masquerade by a year, and whereas Vampire seemed focused on gothic angst, Nightlife has more of a hard-rocking punk vibe. I couldn't recommend Nightlife today--the writing is dodgy in spots, the cover is pandering to a straight male audience, and the Inuit monster type would require careful handling to keep it from becoming culturally toxic. But in honor of the season, I thought I'd try lifting a few of the urban horror elements out of Nightlife and converting them for use in a Fate campaign.

Nightlife presents a short catalog of monster types players can choose for their characters. All of these monsters share a framework of mechanisms for how they obtain their necessary life sustenance, how they convert humans into their own kind, and how they react to supernatural hazards.

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Download the PDF

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My various projects have advanced to a point where I'm struggling with some difficult questions:

When running an RPG, how can you ensure everyone gets some spotlight time?

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